WWII Replayed Series
Game Concept
(C) 1999 Joint Wargamers Association


 

Public information

  1. FAQ
  2. Introduction to PBM games
  3. WWII Rules Extract
  4. World Seas Map
  5. High Resolution Level Map of Europe
  6. Map Legend
  7. Map Counters
  8. Minor Country Relations
  9. News Digest #1
  10. News Digest #2
  11. WWII Links
  12. Standardized Order Form (Army & Airforce, MS Word Document)

   


 WWII Game Positions

MAJOR COMMAND POSITION (maj): A player who plays an important role in the game. 
A position with both power and responsibility.
MINOR COMMAND POSITION (min): A player who plays either a weak or largely inactive 
position. Available to players who like to make most of an underdog power, or with
ambitions to expand their country and forces into a Major Command Position.
GREAT POWERS: U.S.A., England, France, Russia, Germany, Italy, Japan, and
Nationalist China. Each great power has room for many major or minor positions.
As world war spreads, more positions will be needed for great powers to
operate effectively. Command Positions are:
Political Leader (PL), responsible for diplomacy, economy and minor positions.
Army Group Commanders (AGC), responsible for all land forces in their theater
Naval Fleet Commanders (NFC), responsible for all naval forces in their theater
Air Force Commander (AFC), responsible for strategic missions, Flak and assignment
                     of air force units to Army Groups and Fleets
Intelligence Chief (IC), responsible for secret operations for nations which
                     have established a large secret service.
Armaments Minister (AM), responsible for economics of nations too large for the
                     political leader to fully cope with.
Foreign Minister (FM), responsible for diplomacy of nations too large for the
                     political leader to fully cope with.
 
 
MINOR COUNTRIES include:
Sweden, Norway, Finland, Netherlands, Belgium, Estonia, Livonia, Lithuania,
Poland, Romania, Hungary, Bulgaria, Greece, Turkey, Yugoslavia, Spain
Portugal, Siam, Argentina, Chile, Brazil, Venezuela, Bolivia, Colombia
Ecuador, Paraguay, Uruguay, Mexico, Guatemala, Honduras, San Salvador
Nicaragua, Costa Rica, Panama, Cuba, Haiti, Domin. Republic, Mongolia
Siam, Tibet, Nepal, Bhutan, Afghanistan, Persia, Saudi-Arabia, Oman, Qatar
and Communist China
Each minor nation is controlled by a single player.
 
UNDERGROUND POWERS are partisan leaders, governments-in-exile or liberation
movements that operate without being in control of a country. These are:
Indian Nationalists, Indonesian Nationalists, Viet Minh, Egyptian Nationalists,
Syrian Nationalists, Iraqi Nationalists, Ukrainian Nationalists, Belorussian
Nationalists, Filipino Nationalists, Georgian Nationalists, Ethiopian Nationalists
Czech Partisans, Polish Underground Army, American Communists, Zionists
German Communists, The Communist International and whatever underground
movement that develops during the game or that a player desires to play.
Each underground power is controlled by a single player.
After the collapse of Nations, their players have various ways to continue
the game, either in
Great Powers of an allied nation (e.g. Dutch players may take up positions
in Britain, France or America).
Collaborating Minor Countries (e.g. French players may take positions in Vichy France).
Underground Powers (e.g. Yugoslav players start a partisan position).

 


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